The first scout ships of the Chrysallaman Empire made contact in 1947. Their mission was simple: find a suitable planet for colonization. Earth—HG-281—was the perfect target. Rich with land, minerals, and water, the blue planet could boast only of a primitive race of defenders known as Humans, bugs who could be easily squashed by the might of a single Chrysallaman’s mind. When one of the scout ships is unexpectedly brought down, the advance party is forced to return to their home planet 30 light-years away to report and regroup. In their wake, they left behind a broken ship, dead crew members, and a young alien boy who would grow to become one of Earth’s greatest assets—and her greatest ally.
The lizard-like aliens would be back, and in force. Mankind must prepare a strategy capable of defending against not only superior technology, but superior psychic ability and strength. It will take an elite group of military personnel, brilliant scientists, a sombrero-wearing alien, and another generation to plant the seeds that will grow into a World Wide Defense, the likes of which the Chrysallamans have never known.
> 'Best sci-fi book ever.' C. J. Anaya Author of The Healer Series
> 'Outstanding sci-fi novel, humorous and very intelligent.' Kitty Smith. Top 500 Reviewer
> 'This is an especially fine debut novel.' Grady Harp, Hall of Fame. Top 100 Reviewer
> 'Exciting and thrilling start of the F.O.R.C.E. science fiction series.' Bits About Books
> 'It kept me wanting to read from the very beginning.' Deneale's Book Buzz
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That used to be Genie’s mantra. Little did she know that the wave would literally take her out of this world. Now, faced with a new life, unbelievable dimensions and unexpected dangers, she’s got to pull off the ride of her life, or wipe out.
The prelude to the EdgeWorld series serves as an introduction both to the new world Genie finds and the plight that has found her.
An American teenager living in Bolivia with her father and younger brother, Genie was trying her best to take care of her family in the wake of her mother’s death. But that was before she crashed headfirst into the curious stranger and her whole world turned upside down. Now new possibilities, good and bad, await her at every turn, but she cannot allow concerns of the outcome affect how she rides – surf’s up!
After her parents mysteriously disappeared at the age of thirteen, Evangeline Evans has been on her own. As a military pilot for Olympus, the most powerful and technologically progressive Citadel of the new world, she keeps her reasons for finding them a secret. Without warning a terrifying disease that could destroy civilization begins to infect citizens across the city.
Only the race known as Angels—who brought advanced technology to Earth—seem to be immune to its devastation. Evangeline and her husband Jack, an Artificial Intelligence designer, are swept into a secret war between the Dissidents in the Low Technology Zones and The Quorum of Zeus. The Human race is on the precipice of Extinction. Who will prevail? Angel or Human? High Tech Olympian or Low Tech Dissident? But the better question is… Who SHOULD prevail?
The adrenaline-racing second book in The Imprint Series
Fugitives from Startech, Jade and Aric follow their map to Dieter Copeland's house in the backwoods of Rutherford. While in hiding, Dieter teaches them how to connect with their alien metal. But their teacher is keeping his own deep, dark secret--a secret that could affect both their lives.
Aric and Jade grow closer, falling more in love, but being on the run has its drawbacks. When it becomes apparent that Startech will stop at nothing to recover their technology, the pair comes face to face with imminent danger, their fears and the truth behind the company that threatens their existence.
Ultimately, as Jade and Aric fight for their lives, they discover there is only one place they can go...
Levi Garret is a holdover fro a forgotten time. Found frozen in suspended animation he was revived with no memory. Discovering a knack for finding trouble and a love of investigation he roams around shaking trees and solving crimes.
Ladies love him, bad guys fear him, and the police tolerate him.
Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Somehow… the game continues!
There were so many memories etched in the Light; painful memories, because defeat and near destruction seldom conveyed any measure of joy. Life, as he wanted to call it, continued for him, even in his diminishing form.
So close! He had come so close and the human adage regarding proximities and when they count seemed now only to gnaw at the last of his sensibilities. What he had composed and orchestrated had been neither a horseshoe nor a hand grenade, and while many of his targets had perished, the overall symphony had fallen resoundingly flat. Humanity still existed! Such had been the saga of Old Earth and the Elders, when he had been called Baron Nomed.
The Binadamu had always been so scattered; indifferent to one another over appearance… hostile to one another for any variation of culture… often hiding from one another in order to circumvent involvement as such could lead to indifference or hostility. Regardless, they should have been easier targets to obliterate, but they were not alone.
"You've come to the Rims. This is the place of High Adventure!"
It all began with One Last Errand (SylverMoon Chronicles Vol V). Before Dungias, before JoJo Starblazer, before the games being played to change the known universe... First there was a single young boy touched by fate.
Orphaned at a very young age, Valian Styrke found himself in a realm far away from where he was born. Adopted and raised by the House Jhormynn, Valian was part of a world to which he never truly belonged. A world that tried to label him - a world that tried to change him.
But Valian kept to his heritage; he maintained his identity and most importantly, he kept to the dedication of courage and honor demonstrated in his parents’ final act... A dedication and loyalty which will be tested time and time again in his quest to become the man his parents meant him to be. In the Inner Rim Empire, there is a paragon of skill and power called the KnighT. Valian is but one hopeful, seeking his place in their number.
The Stuff that Dreams are Made Of . . .
When private detective Rick Bailey is hired by the exotically beautiful and outrageously wealthy Princess Nora, he thinks it'll be easy money. Escaping from her rebellion-torn kingdom, the princess has lost her handmaiden, Lores: the only person who knows how to find the hidden royal jewels.
But when his search for the equally lovely Lores turns deadly, Bailey realizes that there is more to this case than it first seemed. When someone tries to kill him, he discovers that the roots of evil run deep.
With his own set of values and sense of honor, Bailey must keep one step ahead of murderous mobsters, secret government operatives, and a genetically enhanced Lores as he races across the galaxy in search of the truth. The only things he knows he can trust are his eight-foot-tall ladybug-like girl Friday and a powerful weapon that responds to his thoughts.
Will Bailey find the treasure of the black hole in time and will he survive long enough to discover why it is something worth killing for?
“Who’s there?” Carl muttered, his eyes slowly opening to narrow slits. The squeal in his head subsided, as did the song. The sound was replaced by distant howling that hung in the cool air the same way that his breath rolled out from his lips.
The mattress felt stiffer than a slab of concrete. With a grunt, Carl tried to roll to his side. Every muscle in his body lit ablaze with a fire that grew hotter, no matter how he positioned himself. Every joint swelled, making it impossible to form even a loose fist. He gave up and flopped flat on his back.
Carl looked up to the ceiling; in the center of the stained canopy, a drop of water clung to a dark patch of mold, clawing its way towards the corner. The damp scent of rot caught in his nose, causing him to cough, sending sharp pains through his abdomen. When the coughing stopped, he wanted to clutch at his sides, but it was easier to stay still.
Carl tilted his head. His eyes trailed towards the room’s barred entrance, which was framed with crumbling plaster. Pieces of stucco remained on the concrete floor, reminding Carl of his vision during lunch at Informacorp. He let out a sigh, watching his breath condense in the cold air, slowly floating away and dissipating into obscurity.
He tried to move his leaden arm, but the weight was too difficult to overcome. When is this going to stop? he wondered. He had no desire to stay in this ugly world with its bland gray palette. All of it so real. Carl wondered if he was crazy, if he would ever be able to escape this delusion. If I am crazy, he wondered, would I be able to recognize it? The idea sent his mind reeling, unable to discern an answer that didn’t lead back to the beginning of a cruel paradox. A stabbing sensation in his intestines abruptly took him away from his internalized argument. There was no question about the reality of pain. That much was certain.
Eventually, the agony in his belly dulled, giving Carl a chance to scan the room for clues. He wasn’t sure what to look for. Or even what questions needed to be answered. Those questions, he decided, were too numerous to sort out. Some hint, any hint about his location would suffice for the time being. But from within the gray confine, there were no indicators as to his whereabouts. Carl closed his eyes and continued to lay still.
I feel sort of blessed, on being able to write this story. I(t) created a side-universe with a complex trail that embraces immense distances, immense populations, and severe implications, including three known species, and the humanoids plight to remain existing. There is a cadre of main characters among humans and another among the Ohnis, the main alien opposition to humans. Both cadres are endowed with values and cultures that clash and have to coexist.
A thousand year peace between the Solards and Ohnis has been broken by an outbreak of inter-solar war. The Solards are a new Ice-Age Earth meritocracy with equality for all its citizens who follow a self-imposed strict code of conduct. The Ohnis are humanoid and an ancient autocracy with deep differences and separation between inheritance-nobles and slaves. In this far distant future, Humans adore beautiful fit bodies and need mandatory interactions to live longer. The alien Ohnis have a tail for pleasuring and with it can multiply satisfaction many folds. Drawn by mutual needs, the two cultures interact often.
That interaction is under threat because of fighting for terraforming resources. The two cultures are now at war, pushed there by secret government entities, and corporate interests on both sides.
A long waited Redeemer has appeared among the Ohnis, a gladiator, who against his own aspirations will fall prisoner to fate, faith and politics. Simultaneously, a special Solard has developed insurmountable amounts of knowledge at such a pace that it will change the future prospects of both Humanity and the Ohnis.
The survival of each of their civilizations intertwines in intricate nuances of drama, crisis, sacrifice and bravery.
Four people in Brooklyn N.Y. who know little about each other and backgrounds that could not be any more different. A normal winter day for these four regular joes will turn into a full-fledged adventure that will determine the fate of the Earth with one twist. That twist is that there is a virtual world that looks, smells and feels like Earth and whatever happens in this virtual world happens on Earth, A great evil has decided to use this world for its purpose to take over Earth for himself.
These four regular joes will turn from normal everyday joes into Earth's only hope as they try to prevent an alien race called the gloobas from taking over the world using virtual reality as a weapon. Get ready for an action-packed adventure where the enemies are not human and watch our heroes explore a virtual world that will break the rules of nature and science. Little do our heroes know they will fight in a war that was once fought over one thousand years ago and the time has come again for the war to commence once again between good and evil. These four distinctive people (Angel, Maria, Dayvon and Luis) will have to put aside their differences as they will travel to places including New York, Hollywood, the Arctic Core and even outer space. To raise the stakes even higher our heroes will only have 10 days to reverse the effects of the virtual world to Earth otherwise, the world may not survive or be under alien rule.
Is this what World War 3 has in store for the people on Earth. Is Earth due for another dark age similar to the fall of the Roman Empire? If our heroes fail Earth will fall and nobody will know why or how. Prepare for an adventure where anything can happen will happen, along with plenty of Romance, time traveling and our heroes will even see paranormal forces that will either hurt or help them and an ending that will make you cry!
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Relic Tech (Crax War Chronicles) by Terry W. Ervin II Narrator: James Conlan Series: Crax War Chronicles #1 Published by Gryphonwood Press on 03-03-14 Genres: