Star Chaser: The Traveler

Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game.


Somehow… the game continues!
There were so many memories etched in the Light; painful memories, because defeat and near destruction seldom conveyed any measure of joy. Life, as he wanted to call it, continued for him, even in his diminishing form.
So close! He had come so close and the human adage regarding proximities and when they count seemed now only to gnaw at the last of his sensibilities. What he had composed and orchestrated had been neither a horseshoe nor a hand grenade, and while many of his targets had perished, the overall symphony had fallen resoundingly flat. Humanity still existed! Such had been the saga of Old Earth and the Elders, when he had been called Baron Nomed.
The Binadamu had always been so scattered; indifferent to one another over appearance… hostile to one another for any variation of culture… often hiding from one another in order to circumvent involvement as such could lead to indifference or hostility. Regardless, they should have been easier targets to obliterate, but they were not alone.

Born to a family of station and influence, Dungias is 'shay-spawn'. The Malgovi are a race that can naturally generate 'iro'; their word for energy and can do so in many forms. A shay-spawn is a person who is bereft of this ability. Left to his mind and body, Dungias must find a means for his survival. That search is aided by Nugar, a Vinthur Master Traveler who has been sent by the Stars to find Dungias. Teaching him of the Traveler, a concept developed by the Malgovi but abandoned when they came into power, Dungias finds that he has a gift for the skill-base. He excels in the studies of the acrobatics, martial arts, small-arms weaponry, swordsmanship, the physical sciences, spacecraft engineering and the mysterious Stride! But there is a pressing question of his people, one he must answer and even the investigation will pit him against some of the most powerful Malgovi and even the Throne itself. The closer he gets to the truth, the more secrets he uncovers... secrets meant to remain so - and with agents tasked to keep the secrets and erase those who would dare uncover them. Isolated by his handicap, Dungias finds that he is even more alone in his quest for the truth.
The World According to Garp was perhaps the first sign to a troubled young man that his life might very well be okay. It was incredibly reassuring to see that a young man from such a deeply interesting background can find his niche in life.

A venturesome sci-fi/fantasy novel for readers who really want their action set where no man has gone before. - Kirkus Reviews